Gerlogu

GERMÁN LÓPEZ

Game Developer with Unreal Engine & Unity

MY NAME IS GERMÁN LÓPEZ,
GAME DESIGNER.

Since 2017, I have been developing different video games and tools in both Unreal Engine and Unity, some of them launched in platforms such as UE Marketplace and Google Play Store, enhancing my skills as a Game Designer, Technical Designer and Programmer.

Are you interested in my work?

Game Developer with Unreal Engine & Unity

MY NAME IS GERMÁN LÓPEZ,
GAME DESIGNER.

Since 2017, I have been developing different video games and tools in both Unreal Engine and Unity, some of them launched in platforms such as UE Marketplace and Google Play Store, enhancing my skills as a Game Designer, Technical Designer and Programmer.

Are you interested in my work?

Design skills

Game Design

  • Mechanics and gameplay design

  • Level design, dialogue systems, enemy encounters, and cinematics

  • Menu layout, design and implementation

  • Combat system, balance and programming

  • Intuitive user interface

  • Clear and concise visual design documentation

TECHNICAL SKILLS

Software

  • Blueprints Visual Scripting & C++
  • Unity C# (HDRP & URP)
  • Microsoft Office & Google Docs
  • Adobe Photoshop, Premiere & AE
  • Visual Studio, Eclipse, Rider, VS Code
  • Excel & Spreadsheets

Engines

  • Unreal Engine 4/5

  • Unity

  • Other

    • GameMaker Studio
    • Phaser 3
    • Android Studio
0
Finished Projects
0
Commercial Game
0
Unreal Engine Assets
0
Game Jam Awards

MEET ME

Hey!

My name is Germán López Gutiérrez and I’m studying a Master’s degree on Game Design at U-tad, Spain. I’m focused on gameplay design and scriptwriting, they are my passion but I also have high programming skills using Unity and Unreal Engine 4. I was also taught to manage my own projects, so I have knowledge in project management.

Demo Reel

Take a quick look at most of my featured projects in a short video demonstration.

Portfolio

Below are all the projects I have worked on recently.

DOCUMENTS

Howl of Iron – Data Driven Character System (Spanish)

Howl of Iron – Data Driven Character System [EXCEL] (English)

The Design of Into the Cave (Spanish)

Character-Player Interaction [TFG] (Spanish)

The Design of Revenge .44 (English | Spanish)

The Design of Cathartic Future (Spanish)

A visual analysis – Bloodborne (Spanish)

Orickgins – GDD
(Spanish)
Orickgins – Script
(Spanish)

Disconnect – Game Treatment (Spanish)

UE CONTENT

Custom In Game Console

Free

Bullet Hell Editor

Free

Weapon FOV & Clipping FIX

Free

Procedural FPS Animations

Free

TWITCH CONTENT

I stream my personal projects development on Twitch. 

DEVELOPED GAMES

Blog

My personal blog.

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