GERMÁN LÓPEZ
Game Developer specialized in Unreal Engine
MY NAME IS GERMÁN LÓPEZ, TECHNICAL DESIGNER.
Since 2017, I have been developing different video games and tools in both Unreal Engine and Unity, some of them launched in platforms such as UE Marketplace and Google Play Store, enhancing my skills as a Game Designer, Technical Designer and Programmer.
Nowadays, I am working at Bohemia Interactive as a Regular Technical Designer, gaining more professional experience.

Are you interested in my work?


Design skills
Game Design
Mechanics and gameplay design
Level design, dialogue systems, enemy encounters, and cinematics
Menu layout, design and implementation
Combat system, balance and programming
Intuitive user interface
Clear and concise visual design documentation
TECHNICAL SKILLS
Software & Languages
- Blueprints Visual Scripting & C++
- Unity C# (HDRP & URP)
- Microsoft Office & Google Docs
- Adobe Photoshop, Premiere & AE
- Visual Studio, Eclipse, Rider, VS Code
- Excel & Spreadsheets
Engines
Unreal Engine 4/5
Unity
Other
- GameMaker Studio
- Phaser 3
- Android Studio

Demo Reel
Take a quick look at most of my featured projects in a short video demonstration.
Portfolio
Below are the most recent projects I have worked on.
Vigor
(2023)
This is the game I am currently working on. Vigor is a Third-Person Extraction Shooter made by Bohemia Interactive.
I am collaborating with the Technical Design team in order to improve the game content.
Task Overview
- Working with Unreal Engine optimizing multiplayer systems, prototyping new ones, modifying game challenges and adding new UI elements.
- System design, documentation and management (Confluence).
Howl of Iron
(2022)
This project stands out for being a Prove of Concept as a TFM of the Master’s Degree in Game Design.
Howl of Iron is a Third-Person combat game starring a Mechanical Werewolf.
Task Overview
- Designed and prototyped game mechanics, combat, UI and enemies: Attacks, Climbing System, Finishers, Enemy Alert System, Enemy AI, etc.
- Developed tools for Level Designers and Artists: Custom Trigger System, Custom Mesh Actor, Mesh Replacer, etc.
Into the Cave
(2020-2021)
Into the Cave is an Isometric Multiplayer Rogue-Lite for browsers.
During the development of this game, I designed and implemented the main mechanics and the UI.
Task Overview
- Designed the game mechanics, including the weapons, enemies and skills.
- Programmed in Unity the character handling, transitions and interfaces.
- Implemented the multiplayer using Photon Pun 2.
Ratchet & Clank UE Prototype
(2022)
This is a Ratchet & Clank prototype made with Unreal Engine in one week.
This personal project source code is fully available on GitHub.
- Available on: GitHub
Task Overview
- Designed and implemented all the game mechanics and systems, including, among others: Locomotion and exploration mechanics (platforming, attacks and weapons), Data-Driven spawn system (enemies and items), Rigging and Animations, Level Design (test arena and fully playable level).
DOCUMENTS
UE CONTENT
Blog
My personal blog.
Awarded Best Game Design at PS Awards
Hi! Great events have happened this month! 😄 Last December 14 the latest project I have worked on as Game Designer, Howl of Iron, gained Best Game Design Award at the PlayStation Awards 2022. This...
Read MoreThe BIG Conference Experience 2022
Hi! Great events have been happening this month Last November 18-19 I attended the Bilbao International Games Conference to show the world the latest game I’ve been working on, Howl of Iron. This event was...
Read MoreAsset showcased in the UE Marketplace
Hello! I have some great news that happened last month. I have been publishing assets on the UE Marketplace since April, and last June 24 I received the following email from Epic Games: So, my...
Read MoreThe Door Problem in Game Development
Hello! I’m Germán López, Game Designer, and today we’re going to talk about one of our favorite topics. We are going to talk about Level Design. When you think about a game, many things come...
Read More