Copyright © 2020-2023 Gerlogu
This is the game I am currently working on. Vigor is a Third-Person Extraction Shooter made by Bohemia Interactive.
I am collaborating with the Technical Design team in order to improve the game content.
This project stands out for being a Prove of Concept as a TFM of the Master’s Degree in Game Design.
Howl of Iron is a Third-Person combat game starring a Mechanical Werewolf.
Into the Cave is an Isometric Multiplayer Rogue-Lite for browsers.
During the development of this game, I designed and implemented the main mechanics and the UI.
This is a Ratchet & Clank prototype made with Unreal Engine in one week. This personal project source code is fully available on GitHub.
Check out the rest of my projects!
Copyright © 2020-2023 Gerlogu
This is the game I am currently working on. Vigor is a Third-Person Extraction Shooter made by Bohemia Interactive. I am collaborating with the Technical Design team in order to improve the game content.
Role: Mid Technical Designer
Available on: PS4/5, Xbox One Series S/X, Nintendo Switch
This project stands out for being a Prove of Concept as a TFM of the Master’s Degree in Game Design.
Role: Junior Technical & Gameplay Designer
Available on: Steam
Into the Cave is an Isometric Multiplayer Rogue-Lite for browsers. During the development of this game, I designed the main mechanics and implemented them plus the User Interface.
Role: Junior Game Designer & Programmer
Available on: itch.io (PC & Mobile)
This is Ratchet & Clank prototype made with Unreal Engine in one week.
Available on: GitHub
Check out the rest of my projects!
Copyright © 2020-2023 Gerlogu
Vigor is a multiplayer looter shooter set in post-war Norway.
I worked as Mid Technical Designer prototyping and documenting new features plus being the nexus between the design team and the programming department.
Note: The features and contributions displayed here are the ones that were already released or are free from NDAs.
I worked as Game Designer and Technical Designer during the full development of this game.
Into the Cave is a Isometrical Rogue-Lite with multiplayer elements. Made with Unity.
I employed this opportunity to improve my pitch and design skills, managing a fully development process.
I solo developed this fan prototype of the popular Insomniac Games Franchise: Ratchet & Clank.
This project was developed in one week by using Unreal Engine. The source code is available on GitHub.
The reason of this development was to improve my Technical Design and Game Prototyping skills.
During the development of this project I carried out the following Gameplay Design tasks:
I designed the main character’s core mechanics.
I specified how the camera would work.
During the development of this project, as a Technical Designer, I carried out the following tasks:
This tool allowed level designers and artists to place objects in a faster way.
This tool allowed the artists to replace the level proxies by the final mesh selecting the old one and the new one.
This is the tool used for all the triggers in the game. Every trigger has a list of listeners and events that are called when a actor overlaps it and executes custom functions.
I designed how the characters would be implemented in the video game. My proposal was to orient the character generation to a Data-Driven system.
I specified how the sound would be implemented in the project.