GERMÁN LÓPEZ

| Design

GERMÁN LÓPEZ

| Design

Finished
Projects

+ 0

Commercial
Games

0

Unreal Engine
Assets

0

Awards

0

Game Developer specialized in Game Design

MY NAME IS GERMÁN LÓPEZ,
GAME DESIGNER.

I'M GERMÁN LÓPEZ,
GAME DESIGNER.

Specialized in gameplay and systems. Since 2017, I have been working on different video games and tools in both Unreal Engine and Unity, some of them launched in platforms like UE Marketplace, Google Play Store or Steam and consoles such as PlayStation, Xbox and Nintendo Switch, enhancing my skills as a Game Designer.

Nowadays, I am working at Crema as a Game Designer in charge of the Combat Design for the next big project and also working at U-tad as a University Professor teaching the next generation of developers.

Are you interested in my work?

My Backstory

Game Designer

Crema (2024 - Present)

Working with the developers of Temtem in a new project from conception to the release.

Specialized in Combat & AI.

Mid Technical Designer

Bohemia Interactive (2023 - 2024)

Worked with the developers of DayZ and Arma. Developed Vigor, a Third-Person Looter Shooter for PS, Xbox One Series S/X and Nintendo Switch.

Tools Development for UE & Unity

UE Marketplace & Unity Asset Store (2022 - Present)

Releasing assets and plugins for the Unreal Engine Marketplace and Unity Asset Store using C++, C# and Blueprints Visual Scripting.

Junior Game Designer

16 Gears (2022)

Howl of Iron stands out for being a Vertical Slice of a Third-Person combat game starring a Mechanical Werewolf.

I worked in a team composed of 6 Game Designers, 5 Artists, 5 Programmers and 1 producer. Specialized in combat and tools for encounters.

Gamification Scholar

Talentos Reunidos (2020 - 2021)

Internship in which I worked as a game designer for online courses.

Junior Game Designer

Gold Pillow Games (2020 - 2021)

Designed the game mechanics of Into the Cave, including the combat, enemies, encounters and skills.

Programmed in Unity the character handling, transitions and interfaces.

Implemented the multiplayer mode by using Photon.

My

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Check out the games I have worked on, from indie projects to AAA franchises!

Project Downbelow

Crema

The latest project from Crema based on the Temtem universe.

I am working with the Game Design team in order to define the core mechanics for the game.

Vigor

Bohemia Interactive

Vigor is a Third-Person Extraction Shooter made by Bohemia Interactive.

I collaborated with the Technical Design team in order to improve the game content.

Howl of Iron

16 Gears

This project stands out for being a Prove of Concept as a TFM of the Master’s Degree in Game Design.

Howl of Iron is a Third-Person combat game starring a Mechanical Werewolf.

Into the Cave

Gold Pillow Games

Into the Cave is an Isometric Multiplayer Rogue-Lite for browsers.

During the development of this game, I designed and implemented the main mechanics and the UI.

Ratchet & Clank UE Prototype

Fan Game

This is a Ratchet & Clank prototype made with Unreal Engine.

The full development duration of this project was one week as a personal challenge.

Design skills

Game Design

  • Mechanics and gameplay design

  • Level design, dialogue systems, enemy encounters, and cinematics

  • Menu layout, design and implementation

  • Game Balance & Progression

  • UX Design

  • Combat systems

  • Prototyping

  • Detailed documentation & Mockups

  • Intuitive user interface

  • Pitching to stakeholders

  • Clear and concise visual design documentation

TECHNICAL SKILLS

Software & Languages

  • Blueprints Visual Scripting & C++
  • Unity C# (HDRP & URP)
  • Microsoft Office & Google Docs
  • Adobe Photoshop, Premiere & AE
  • Visual Studio, Eclipse, Rider, VS Code
  • Excel & Spreadsheets

Engines

  • Unreal Engine 4/5

  • Unity

  • Other

    • GameMaker Studio
    • Phaser 3
    • Android Studio

I HAVE WORKED IN

Demo Reel

Take a quick look at most of my featured projects in a short video demonstration.

Game Developer specialized in Game Design

CHECK OUT MY PORTFOLIO

I'M GERMÁN LÓPEZ,
GAME DESIGNER.

Are you interested in knowing more about my profile and experience?

Take a look at my portfolio!

Blog

My personal blog.

I became the ultimate player in Bohemia Interactive

Hi again! 👋 Some time ago I was invited to a Stream here in Bohemia Interactive to talk about the responsibilities of a Technical Game Designer in the game industry and some of the future changes...

Awarded Best Game Design at PlayStation Awards

Hi! Great events have happened this month! 😄 Last December 14 the latest project I have worked on as Game Designer, Howl of Iron, gained Best Game Design Award at the PlayStation Awards 2022. This was...

The BIG Conference Experience 2022

Hi! Great events have been happening this month Last November 18-19 I attended the Bilbao International Games Conference to show the world the latest game I’ve been working on, Howl of Iron. This event was full...

Asset showcased in the UE Marketplace

Hello! I have some great news that happened last month. I have been publishing assets on the UE Marketplace since April, and last June 24 I received the following email from Epic Games: So, my asset...

The Door Problem in Game Development

Hello! I’m Germán López, Game Designer, and today we’re going to talk about one of our favorite topics. We are going to talk about Level Design. When you think about a game, many things come to...