Hi again! Some time ago I was invited to a Stream here in Bohemia Interactive to talk about the responsibilities of a Technical Game Designer in the game industry and some of the future changes...

Specialized in gameplay and systems. Since 2017, I have been working on different video games and tools in both Unreal Engine and Unity, some of them launched in platforms like UE Marketplace, Google Play Store or Steam and consoles such as PlayStation, Xbox and Nintendo Switch, enhancing my skills as a Game Designer.
Nowadays, I am working at Crema as a Game Designer in charge of the Combat Design for the next big project and also working at U-tad as a University Professor teaching the next generation of developers.
Are you interested in my work?
Working with the developers of Temtem in a new project from conception to the release.
Specialized in Combat & AI.
Worked with the developers of DayZ and Arma. Developed Vigor, a Third-Person Looter Shooter for PS, Xbox One Series S/X and Nintendo Switch.
Releasing assets and plugins for the Unreal Engine Marketplace and Unity Asset Store using C++, C# and Blueprints Visual Scripting.
Howl of Iron stands out for being a Vertical Slice of a Third-Person combat game starring a Mechanical Werewolf.
I worked in a team composed of 6 Game Designers, 5 Artists, 5 Programmers and 1 producer. Specialized in combat and tools for encounters.
Internship in which I worked as a game designer for online courses.
Designed the game mechanics of Into the Cave, including the combat, enemies, encounters and skills.
Programmed in Unity the character handling, transitions and interfaces.
Implemented the multiplayer mode by using Photon.
The latest project from Crema based on the Temtem universe.
I am working with the Game Design team in order to define the core mechanics for the game.
Vigor is a Third-Person Extraction Shooter made by Bohemia Interactive.
I collaborated with the Technical Design team in order to improve the game content.
This project stands out for being a Prove of Concept as a TFM of the Master’s Degree in Game Design.
Howl of Iron is a Third-Person combat game starring a Mechanical Werewolf.
Into the Cave is an Isometric Multiplayer Rogue-Lite for browsers.
During the development of this game, I designed and implemented the main mechanics and the UI.
Game Design
Mechanics and gameplay design
Level design, dialogue systems, enemy encounters, and cinematics
Menu layout, design and implementation
Game Balance & Progression
UX Design
Combat systems
Prototyping
Detailed documentation & Mockups
Intuitive user interface
Pitching to stakeholders
Clear and concise visual design documentation
Software & Languages
Engines
Unreal Engine 4/5
Unity
Other
Take a quick look at most of my featured projects in a short video demonstration.
My personal blog.
Hi again! Some time ago I was invited to a Stream here in Bohemia Interactive to talk about the responsibilities of a Technical Game Designer in the game industry and some of the future changes...
Hi again! A few days ago I was invited to U-tad (University Center for Technology and Digital Art) to give a talk about how to stand out in the job search in the video game...
Hi! Great events have happened this month! Last December 14 the latest project I have worked on as Game Designer, Howl of Iron, gained Best Game Design Award at the PlayStation Awards 2022. This was...
Hi! Great events have been happening this month Last November 18-19 I attended the Bilbao International Games Conference to show the world the latest game I’ve been working on, Howl of Iron. This event was full...
Hello! I have some great news that happened last month. I have been publishing assets on the UE Marketplace since April, and last June 24 I received the following email from Epic Games: So, my asset...
Hello! I’m Germán López, Game Designer, and today we’re going to talk about one of our favorite topics. We are going to talk about Level Design. When you think about a game, many things come to...
Game Designer with 6 years of training in game development and in the use of game engines, specialized in Unreal Engine 4/5.
Passionate about the video game industry, Master in Game Design at U-tad.
I am looking for a position where I can combine my skills as a programmer and my knowledge as a designer in a team project.
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