GAME DESIGNER | UNREAL ENGINE, UNITY | # Blueprints, C++, Prototyping, System Documentation
In 2017 I began my journey in this industry starting a Bachelor’s Degree in Game Design and Development at Rey Juan Carlos University, in Madrid, Spain. During the next four years I worked on numerous projects which highlight Into the Cave, Revenge .44, Shinobi no Noboru, and my Final Thesis Project: Stigma Protocol.
During this period I joined multiple game jams such as Texel Jam 2018, where my team was the winner of the public vote, and URJam 2020, where my team was also the winner, but this time by the jury.
In 2021 I started a Master’s Degree in Game Design at U-tad, in Las Rozas.
During this year, I started publishing assets and plugins in the UE Marketplace, being one of these assets showcased by Epic Games and promoted on its landing page.
During this master, my project, Howl of Iron, received the Best Game Design Award at the PlayStation Awards 2022.
Now, in 2023, I am working as a Regular Technical Designer at Bohemia Interactive in one of their latest games for consoles: Vigor.
My main competences are Game Design (specialized in the technical part and gameplay) and Programming. The game engines I currently specialize in are Unreal Engine and Unity. Since most of my studies have been focused on the technical side of game development, I have extensive knowledge of Blueprints Visual Scripting, C++ and C#. Most of my projects can be found in my GitHub repositories.
You can contact me using this form.