Into the Cave is a Isometrical Rogue-Lite with multiplayer elements. The game was developed in Unity and has both single player and cooperative mode for two players.
With the loot, the player can improve their skills, acquire weapons and increase the level of the dungeon, which makes it more dangerous, but in turn, contains better rewards.
I took this opportunity to improve my pitching and design skills, managing a complete development process.
Game Designer with 6 years of training in game development and in the use of game engines, specialized in Unreal Engine 4/5.
Passionate about the video game industry, Master in Game Design at U-tad.
I am looking for a position where I can combine my skills as a programmer and my knowledge as a designer in a team project.
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