Description
Vigor is a multiplayer looter shooter set in post-apocalyptic Norway.
I worked as Mid Technical Designer prototyping and documenting new features plus being the nexus between the design team and the programming department.
My Contributions
- Working with Unreal Engine upgrading multiplayer systems.
- Testing & Analytics.
- Data gathering for weapon analytics: Spread, recoil, damage, bullet drop, damage falloff, etc.
- Test maps & tools: Shooting ranges, obstacle courses, etc.
- Prototyped new map events.
- Added new UI elements.
- Rewards screen
- Lobby
- Crosshair Configuration
- Prototyped new game modes and gameplay mechanics.
- Designed & implemented seven premium packs (preview scenes and menus).
- Battle-Hardened Merc
- Eradication Essentials
- Annihilation Arsenal
- Elite Charger Pack
- Instigator of Doom
- Civilians Thank Pack
- Ghost of the North
- Weapons & Items design + implementation through data-driven systems.
- Shooting range visual icons implementation.
- System documentation.
- Communication between design team and programming department.
- Landmine placement tools for Level Designers.
- Onboarding and supervising new colleagues in the design department.
- The player base has been increased by a 60% since I joined in February, 2023 (±3500 concurrent players VS ±8500 concurrent players).
- Bug fixing & Optimization.
Weapons Design & Balance
Premium Packs
Note: The features and contributions displayed here are the ones that were already released or are free from NDAs.
Project Details
- Studio: Bohemia Interactive
- Genre: Third Person Looter Shooter
- Platform: Xbox One/Series S & X, PlayStation 4/5, Nintendo Switch