Overview
Procedural FPS Animations Add procedural animations to your FPS by using Curves. Latest Update: September 10th, 2022 Note: A good understanding of Blueprints & Curves will
Procedural FPS Animations Add procedural animations to your FPS by using Curves. Latest Update: September 10th, 2022 Note: A good understanding of Blueprints & Curves will
Graph Dialogue System Create your own Dialogues and Events by customizing Graphs. Latest Update: October 10th, 2022 Note: A good understanding of Blueprints, Behavior Trees &
🏆 Asset Showcased by Epic Games, Inc. in 2022 Bullet Hell Editor Create your own Levels, Enemies and Bullets by using customized Data Tables, Structures,
Custom In Game Console Create your custom commands easily and let user call them even in a Release Build with this new feature! Latest
All data structures and interface elements are easily configurable in their respective files. The code is commented and following its logic, the game can
Command Modification This Asset includes a number of default commands. These are located in the following directory: CustomInGameConsole/InGameConsole/Tasks These Tasks inherit from the BT_CommandTaskBase
To carry out the inclusion of the command console in the UI, the following steps must be followed: Widget Configuration You must access the
How to Create a New Level One of the most interesting points of this system is the possibility of creating customized levels. To do
Generate New Enemy To create new enemies, the first thing to do is to import a Static Mesh of the desired appearance. Once the
Initial Setup To make the files found in this project work in a different project, the following steps must be followed: Game Instance Configuration
Game Designer with 6 years of training in game development and in the use of game engines, specialized in Unreal Engine 4/5.
Passionate about the video game industry, Master in Game Design at U-tad.
I am looking for a position where I can combine my skills as a programmer and my knowledge as a designer in a team project.
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