This component need to be initialized in the actor Begin Play.
![](https://gerlogu.com/wp-content/uploads/2024/05/image-71.png)
After that, this effect must be updated in the Tick Event (or in a Timer).
![](https://gerlogu.com/wp-content/uploads/2024/05/image-72.png)
After this, you can configure the different component variables.
![](https://gerlogu.com/wp-content/uploads/2024/05/image-73.png)
With this done, your weapon movement sway is configured.