Gerlogu

Game Design Documents

Howl of Iron - Data-Driven Character System

Read the Data-Driven character system I designed in Howl of Iron.

Howl of Iron - Data-Driven Character System «EXCEL»

Read how the Data-Driven system I designed for Howl of Iron would work.

Howl of Iron - Gameplay Design

Read the Movement and Combat Design basis for Howl of Iron.

Howl of Iron - Data-Driven Sound System

Read the Data-Driven audio system I designed for Howl of Iron.

The Design behind Into the Cave

Read the Game Design Document written for Into the Cave.

Character-Player Interaction [TFG]

Read the research I made about the player-character relationship.

The Design behind Revenge .44

Read the Game Design Document written for Revenge .44.

The Design behind Cathartic Future

Read the Game Design Document written for Cathartic Future.

Bloodborne - A Visual Analysis

Read an analysis I made about the artistic style of Bloodborne.

Orickgins - GDD

Read the Game Design Document written for Orickgins, a fan game of Rick and Morty.

Orickgins - Script

Read the entire Game Script of Orickgins, a fan game of Rick and Morty.

Disconnect - Game Treatment

Read the entire Game Treatment written for Disconnect.