All data structures, enumerators, macros and interface elements are easily configurable in their respective files. The code is commented and following the logic of the code, the game can be customized for a completely personalized experience.
All data structures, enumerators, macros and interface elements are easily configurable in their respective files. The code is commented and following the logic of the code, the game can be customized for a completely personalized experience.
Game Designer with 6 years of training in game development and in the use of game engines, specialized in Unreal Engine 4/5.
Passionate about the video game industry, Master in Game Design at U-tad.
I am looking for a position where I can combine my skills as a programmer and my knowledge as a designer in a team project.
Copyright © 2020-2024 Gerlogu