Description
An Unity System to create your own AI by customizing Behavior Tree Graphs.
Latest Update: May 7th, 2024
Note: A good understanding of C# will be useful in order to modify content.
Video Preview / Official Website / GitHub Profile
📚 Overview
This Behavior Tree System includes several Tasks and Functions that allow you to create complex patrols and debug it during play-time.
📣 Content
This is what you can modify:
- AI Tree
- AI Controller
- Tasks
- Blackboard
- Decorators
- Sequences
- Selectors
- …and everything you need 😉
🗣 Contact
If you have any questions, contact me and I will answer you.
- OFFICIAL WEBSITE: www.gerlogu.com
- CONTACT EMAIL: contact@gerlogu.com
Technical Information
Features:
- Custom Behavior Trees editing by using custom Tasks, Decorators, Blackboards, Sequences and Selectors.
- Easy to implement to your game.
- +15 Example Nodes INCLUDED.
Supported Development Platforms:
- Windows
- Mac
- Linux
Important/Additional Notes: Contact me and I will answer you and include your question into the User Manual in the future.