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Overview

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Description

An Unity System to create your own AI by customizing Behavior Tree Graphs.

Latest Update: May 7th, 2024

Note: A good understanding of C# will be useful in order to modify content.

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📚 Overview

This Behavior Tree System includes several Tasks and Functions that allow you to create complex patrols and debug it during play-time.

📣 Content

This is what you can modify:

  • AI Tree
  • AI Controller
  • Tasks
  • Blackboard
  • Decorators
  • Sequences
  • Selectors
  • …and everything you need 😉

🗣 Contact

If you have any questions, contact me and I will answer you.


Technical Information

Features:

  • Custom Behavior Trees editing by using custom Tasks, DecoratorsBlackboards, Sequences and Selectors.
  • Easy to implement to your game.
  • +15 Example Nodes INCLUDED.

Supported Development Platforms:

  • Windows
  • Mac
  • Linux

Important/Additional Notes: Contact me and I will answer you and include your question into the User Manual in the future.

What are your feelings
Updated on May 9, 2024

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