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Docs Category: Bullet Hell Editor

Overview

๐Ÿ† Asset Showcased by Epic Games, Inc. in 2022 Description Create your own Levels, Bullets and Enemies by using customized Data Tables, Structures, Behavior Trees, etc.

First Steps

Initial Setup To make the files found in this project work in a different project, the following steps must be followed: Game Instance Configuration You

Enemy Creation

Generate New Enemy To create new enemies, the first thing to do is to import a Static Mesh of the desired appearance. Once the Static

Level Generation

How to Create a New Level One of the most interesting points of this system is the possibility of creating customized levels. To do this,

Appendix

All data structures, enumerators, macros and interface elements are easily configurable in their respective files. The code is commented and following the logic of the