In 2017 I began my journey in this industry starting a Bachelor’s Degree in Game Design and Development at Rey Juan Carlos University, in Madrid, Spain. During the next four years I worked on numerous projects which highlight Into the Cave, Revenge .44, Shinobi no Noboru, and my Final Thesis Project: Stigma Protocol.
In addition, in the degree, I have had to make use of different programming languages such as C++, C#, JavaScript, Java, and C, along with game engines like Unity, Unreal Engine, and GameMaker Studio.
During this period I joined multiple game jams such as Texel Jam 2018, where my team was the winner of the public vote, and URJam 2020, where my team was also the winner, but this time by the jury.
In 2021 I started a Master’s Degree in Game Design at U-tad, in Las Rozas.
During this year, I started publishing assets and plugins in the UE Marketplace, being one of these assets showcased by Epic Games and promoted on its landing page.
During this master, my project, Howl of Iron, received the Best Game Design Award at the PlayStation Awards 2022.
From 2023 to 2024, I have been working as a Regular Technical Designer at Bohemia Interactive on one of their latest games for consoles: Vigor.
Right now, I am working as Game Designer at Crema on their current projects.
My main competences are Game Design (specialized in the technical part and gameplay) and Programming. The game engines I currently specialize in are Unreal Engine and Unity. Since most of my studies have been focused on the technical side of game development, I have extensive knowledge of Blueprints Visual Scripting, C++ and C#. Most of my projects can be found in my GitHub repositories.
UNREAL ENGINE | UNITY | CRYENGINE | C++ | C# | BLUEPRINTS VISUAL SCRIPTING
GAME BALANCE | GAMEPLAY | MECHANICS | ENEMIES | ENCOUNTERS
SYSTEM DOCUMENTATION | COMBAT | BOSS FIGHTS | ENEMIES | PLAYER
You can contact me by using this form.
Game Designer with 6 years of training in game development and in the use of game engines, specialized in Unreal Engine 4/5.
Passionate about the video game industry, Master in Game Design at U-tad.
I am looking for a position where I can combine my skills as a programmer and my knowledge as a designer in a team project.
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