
Tech. Combat Design: Enemy AI & Behavior Trees
One of the most important things in action games are the characters you are fighting against… the enemies! The enemies are one of the pillars

One of the most important things in action games are the characters you are fighting against… the enemies! The enemies are one of the pillars

Hi again! 👋 Some time ago I was invited to a Stream here in Bohemia Interactive to talk about the responsibilities of a Technical Game

Hi again! 👋 A few days ago I was invited to U-tad (University Center for Technology and Digital Art) to give a talk about how

Hi! Great events have happened this month! 😄 Last December 14 the latest project I have worked on as Game Designer, Howl of Iron, gained

Hi! Great events have been happening this month Last November 18-19 I attended the Bilbao International Games Conference to show the world the latest game

Hello! I have some great news that happened last month. I have been publishing assets on the UE Marketplace since April, and last June 24

Hello! I’m Germán López, Game Designer, and today we’re going to talk about one of our favorite topics. We are going to talk about Level