Gerlogu

STIGMA PROTOCOL

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Platform:

Windows, Mac, Linux

Engine:

Unreal Engine 4

Language:

Blueprints Visual Scripting

Duration:

1 year

Completion:

2021 (expected)

Team Size: 2

Role:

Game Design, level design, gameplay scripting, menus scripting, menus design, lighting, 3D Animation

Overview

This project is being developed in order to finish my degree with a full game directed, designed and programmed by me.

To develop this project, I am using Unreal Engine 4 and its blueprints visual scripting, creating a experience that mixes various game genres, from a isometric view gameplay to a side scrolling one.

Project Design Goals

  • Finish my degree with a complete video game developed with Unreal Engine 4
  • Improve my Unreal Engine 4 skills, using its different tools for a 3D video game
  • Improve my narrative skills scripting a complex story
  • Improve my game designer skills developing a video game that mixes tons of genres

In development by

  • Germán López Gutiérrez (Me)
  • Elvira Gutiérrez Bartolomé

Platform:

Windows, Mac, Linux

Engine:

Unity

Language:

C#

Duration:

1 week

Completion:

1 week

Team Size: 2

Role:

Game Design, level design, gameplay scripting, menus scripting, menus design, lighting

Overview

This project is being developed in order to finish my degree with a full game directed, designed and programmed by me.

To develop this project, I am using Unreal Engine 4 and its blueprints visual scripting, creating a experience that mixes various game genres, from a isometric view gameplay to a side scrolling one.

Project Design Goals

  • Finish my degree with a complete video game developed with Unreal Engine 4
  • Improve my Unreal Engine 4 skills, using its different tools for a 3D video game
  • Improve my narrative skills scripting a complex story
  • Improve my game designer skills developing a video game that mixes tons of genres

In development by

  • Germán López Gutiérrez (Me)
  • Elvira Gutiérrez Bartolomé

Player Experience Level Progression

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