OVERVIEW
Temtem: Pioneers is a combat-based survival mixed with an exploration-based creature collector. Explore, Fight, Tame & Build are the main objectives the player will afford.
Step into the Downbelow, a vast and untamed region where Temtem roam wild and every expedition opens the door to new discoveries and more.
I am working as Game Designer focusing on combat systems, balance, AI, game feel and related aspects such as the User Interface (UI) and the User Experience (UX).
MY CONTRIBUTIONS
- Designing combat systems
- General
- Movement configuration: Run, Jump, Dash, etc.
- Inputs definition & layouts.
- Mounts system.
- AI
- Behavior Trees.
- Pacific Characters, Enemies & Companions.
- Player Character
- Combo attacks 🠊 Stats, Speed, Hitboxes, Input Buffer, Timings, Setting notifies for each Anim Montage.
- General
- Techniques 🠊 Each playable character has a set of 4 techniques that are being prototyped and lately configured.
- Game Balance
- Character Stats
- Enemies Behavior
- Game Balance
- Camera configuration
- Character Camera
- Tamer (Human character) 🠊 Camera positioning and camera shakes for movement (walk & run).
- Temtem (The creature) 🠊 Camera positioning for each Temtem technique, movement & camera shakes for attack impacts.
- Character Camera
- Mounts 🠊 Camera positioning for each mount & camera shakes simulating the intense mount movement.
- Game Feel (UX)
- Movement
- Attacks
- Camera Shakes
- Game Feel (UX)
- User Interface (UI) definition (side by side with my design colleague)
- Main HUD
- Menus
- Level Design (side by side with my design colleague and art department)
- Working with Unreal Engine 5 prototyping systems.
Note: The features and contributions displayed here are the ones that were already announced.
PROJECT DETAILS
- Studio: Crema Games
- Genre: Third Person Survival, Creature Collector
- Engine & Tools used: Unreal Engine 5