Gerlogu

Step into Downbelow.

OVERVIEW

Temtem: Pioneers is a combat-based survival mixed with an exploration-based creature collector. Explore, Fight, Tame & Build are the main objectives the player will afford.

Step into the Downbelow, a vast and untamed region where Temtem roam wild and every expedition opens the door to new discoveries and more.

I am working as Game Designer focusing on combat systems, balance, AI, game feel and related aspects such as the User Interface (UI) and the User Experience (UX).

MY CONTRIBUTIONS

  • Designing combat systems
    • General
      • Movement configuration: Run, Jump, Dash, etc.
      • Inputs definition & layouts.
      • Mounts system.
    • AI
      • Behavior Trees.
      • Pacific Characters, Enemies & Companions.
    • Player Character
      • Combo attacks 🠊 Stats, Speed, Hitboxes, Input Buffer, Timings, Setting notifies for each Anim Montage.
      • Techniques 🠊 Each playable character has a set of 4 techniques that are being prototyped and lately configured.
    • Game Balance
      • Character Stats
      • Enemies Behavior
  • Camera configuration
    • Character Camera
      • Tamer (Human character) 🠊 Camera positioning and camera shakes for movement (walk & run).
      • Temtem (The creature) 🠊 Camera positioning for each Temtem technique, movement & camera shakes for attack impacts.
      • Mounts 🠊 Camera positioning for each mount & camera shakes simulating the intense mount movement.
    • Game Feel (UX)
      • Movement
      • Attacks
      • Camera Shakes
  • User Interface (UI) definition (side by side with my design colleague)
    • Main HUD
    • Menus
  • Level Design (side by side with my design colleague and art department)
  • Working with Unreal Engine 5 prototyping systems.

Note: The features and contributions displayed here are the ones that were already announced.

PROJECT DETAILS

  • Studio: Crema Games
  • Genre: Third Person Survival, Creature Collector
  • Engine & Tools used: Unreal Engine 5