OVERVIEW
Temtem: Pioneers is a combat-based survival mixed with an exploration creature collector game. Explore, Fight, Tame & Build are the main objectives the player will afford.
Step into the Downbelow, a vast and untamed region where Temtem roam wild and every expedition opens the door to new discoveries and more.
I am working as Game Designer focusing on combat systems, balance, AI, game feel and related aspects such as the User Interface (UI) and the User Experience (UX).
MY CONTRIBUTIONS
- Designing combat systems
- Player Character
- Movement configuration: Run, Jump, Dash, etc.
- Inputs definition
- Mounts system
- AI
- Behavior Trees
- Pacific Characters, Enemies, Companions & Bosses
- Attacks
- Combo attacks configuration -> Stats, Speed, Setting notifies for each Anim Montage
- Techniques (special skills)
- Balancing
- Character Stats
- Enemies Behavior
- Player Character
- Camera configuration
- Character Camera
- Tamer
- Temtem
- Mounts
- Camera Shakes (UX)
- Movement
- Attacks
- Character Camera
- User Interface (UI) definition (side by side with my design colleague)
- Main HUD
- Menus
- Level Design (side by side with my design colleague)
- Working with Unreal Engine 5 prototyping systems.
Note: The features and contributions displayed here are the ones that were already announced or are free from NDAs.
PROJECT DETAILS
- Studio: Crema Games
- Genre: Third Person Survival, Creature Collector
- Engine & Tools used: Unreal Engine 5