REVENGE .44
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Pray to god for your sins. Be the most qualified policeman and avenge your family from those who murdered them.
LAUNCH DATE: February 2nd 2020
DEVELOPER: Gerlogu Games
TAGS: Action, Shooter, Violence, First Person, Single Player, FPS, Adventure
Platform:
Windows, Mac, Linux
Engine:
Unity
Language:
C#
Duration:
1 week
Completion:
February, 2020
Team Size: 2
Role:
Game Design, level design, gameplay scripting, menus scripting, menus design, lighting
Overview
A dark adventure about a policeman who lost everything he loved and now wants revenge.
Was a 3D game developed in one week for a game jam in order to improve and show our 3D and 2D skills.
Project Design Goals
- Improve my narrative skills with a short but dark experience.
- Be able to create a fun and enjoyable game in a week.
- Improve my skills designing levels for a shooter video game.
- Learn to make a 3D shooter with first person movement.
Developed by
- Germán López Gutiérrez (Me)
- Elvira Gutiérrez Bartolomé
The Design of Revenge .44
Platform:
Windows, Mac, Linux
Engine:
Unity
Language:
C#
Duration:
1 week
Completion:
1 week
Team Size: 2
Role:
Game Design, level design, gameplay scripting, menus scripting, menus design, lighting
Overview
A dark adventure about a policeman who lost everything he loved and now wants revenge.
Was a 3D game developed in one week for a game jam in order to improve and show our 3D and 2D skills.
Project Design Goals
- Improve my narrative skills with a short but dark experience.
- Be able to create a fun and enjoyable game in a week.
- Improve my skills designing levels for a shooter video game.
- Learn to make a 3D shooter with first person movement.
Developed by
- Germán López Gutiérrez (Me)
- Elvira Gutiérrez Bartolomé
Gameplay Video
Detailed Info
Revenge .44 was a short project with only one week of development available, so we managed to get a pretty good result, obtaining the prize for best game of the URJam. Since the development of this project, I have strengthened my skills as a game designer and level designer, and also improved my skills as a screenwriter.
Level Map
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Game Design
Features I designed and built for this project:
- Narrative design (story, characters, locations, cut-scenes and dialogues)
- Level design for an FPS
- Mechanics design
- Menus design
- Encounters with enemies
- Decoration and lighting
- HUD
Programming (C#)
- Player Input (First person movement)
- Camera movement
- Shooter mechanics
- User Interface
- Enemies AI (pathfinding)
- Cut-scenes
- Level transitions
- Camera shake
- Intro & Outro
- Tutorial
- Sounds and music