Gerlogu

Game Design Documents

Howl of Iron - Data-Driven Character System

Read the Data-Driven character system I designed in Howl of Iron.

Howl of Iron - Data-Driven Character System «EXCEL»

Read how the Data-Driven system I designed for Howl of Iron would work.

Howl of Iron - Gameplay Design

Read the Movement and Combat Design basis for Howl of Iron.

Howl of Iron - Data-Driven Sound System

Read the Data-Driven audio system I designed for Howl of Iron.

The Design behind Into the Cave

Read the Game Design Document written for Into the Cave.

Character-Player Interaction [TFG]

Read the research I made about the player-character relationship.

The Design behind Revenge .44

Read the Game Design Document written for Revenge .44.

The Design behind Cathartic Future

Read the Game Design Document written for Cathartic Future.

A visual analysis - Bloodborne

Read an analysis I made about the artistic style of Bloodborne.

Orickgins - GDD

Read the Game Design Document written for Orickgins, a fan game of Rick and Morty.

Orickgins - Script

Read the entire Game Script of Orickgins, a fan game of Rick and Morty.

Disconnect - Game Treatment

Read the entire Game Treatment written for Disconnect.