Cathartic Future
3D Animation subject project qualified with honors.
Cathartic Future
Platform:
Windows, Mac, Linux
Engine:
Unity
Language:
C#
Duration:
4 months
Completion:
May, 2020
Team Size: 1
Role:
3D Artist, 3D Animation, Game Design, level design, gameplay scripting, menus scripting, menus design, lighting
Overview
This project was a short game for the 3D Animation course at the University Rey Juan Carlos, studied in 3rd grade.
This practice consisted in making a complete project using the tools Unity and 3DsMax, where all the animations and models had to be made in the latter.
The professors liked the result very much and I got the honorable mention of my promotion.
Project Design Goals
- Improve my 3D modeling and animation skills using 3DsMax
- Learn how to make a good Rigging and Skinning for my characters
- Learn how to animate a character’s face using 3DsMax
- Prototype physics of fluids, fabrics and deformable solids
- Designing a competent showcase project by myself
- Improve my skills with the “Unity Post Process” tool
Developed by
- Germán López Gutiérrez (Me)
Project Reel
The Design of Cathartic Future
The Design of Cathartic Future – (Spanish)
Detailed Info
Cathartic Future was a project that I personally enjoyed a lot to do. The focus for this project was on 3D Animations, so, in order to get this project interesting, the Rigging, Skinning and 3DsMax Cat System were essential.
The Design of Cathartic Future – (Spanish)
The Code of Cathartic Future – (Github)