Game Design Documents
Howl of Iron - Data-Driven Character System «EXCEL»
Read how the Data-Driven system I designed for Howl of Iron would work.
Howl of Iron - Data-Driven Sound System
Read the Data-Driven audio system I designed for Howl of Iron.
Character-Player Interaction [TFG]
Read the research I made about the player-character relationship.
The Design behind Cathartic Future
Read the Game Design Document written for Cathartic Future.
A visual analysis - Bloodborne
Read an analysis I made about the artistic style of Bloodborne.
Orickgins - GDD
Read the Game Design Document written for Orickgins, a fan game of Rick and Morty.