Gerlogu

CATHARTIC FUTURE

Iluminación Escenario 3
Render2
Mejora Animación Pistola
Animación 9-2
Físicas Grúa
Render1
Telas 1
Iluminación Escenario 2
Iluminación Escenario 1
Iluminación Escenario 3 Render2 Mejora Animación Pistola Animación 9-2 Físicas Grúa Render1 Telas 1 Iluminación Escenario 2 Iluminación Escenario 1

Platform:

Windows, Mac, Linux

Engine:

Unity

Language:

C#

Duration:

4 months

Completion:

May, 2020

Team Size: 1

Role:

3D Artist, 3D Animation, Game Design, level design, gameplay scripting, menus scripting, menus design, lighting

Overview

This project was an internship for the 3D Animation course at the University Rey Juan Carlos, studied in 3rd grade.

This practice consisted in making a complete project using the tools Unity and 3DsMax, where all the animations and models had to be made in the latter.

The professors liked the result very much and I got the honorable mention of my promotion.

Project Design Goals

  • Improve my 3D modeling and animation skills using 3DsMax
  • Learn how to make a good Rigging and Skinning for my characters
  • Learn how to animate a character’s face using 3DsMax
  • Designing a competent art project by myself
  • Improve my skills with the “Unity Post Process” tool

Developed by

  • Germán López Gutiérrez (Me)

The Design of Cathartic Future

The Design of Cathartic Future – (Spanish)

Platform:

Windows, Mac, Linux

Engine:

Unity

Language:

C#

Duration:

1 week

Completion:

1 week

Team Size: 2

Role:

Game Design, level design, gameplay scripting, menus scripting, menus design, lighting

Overview

This project was an internship for the 3D Animation course at the University Rey Juan Carlos, studied in 3rd grade.

This practice consisted in making a complete project using the tools Unity and 3DsMax, where all the animations and models had to be made in the latter.

The professors liked the result very much and I got the honorable mention of my promotion.

Project Design Goals

  • Improve my 3D modeling and animation skills using 3DsMax
  • Learn how to make a good Rigging and Skinning for my characters
  • Learn how to animate a character’s face using 3DsMax
  • Designing a competent art project by myself
  • Improve my skills with the “Unity Post Process” tool

Developed by

  • Germán López Gutiérrez (Me)

Project Reel

Detailed Info

Cathartic Future was a project that I personally enjoyed a lot to do. The focus for this project was on 3D Animations, so, in order to get this project interesting, the Rigging, Skinning and 3DsMax Cat System were essential.

The Design of Cathartic Future – (Spanish)

The Code of Cathartic Future – (Github)

Level Map

Other Info

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